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Chris B wrote:
> OTOH The bit of the question about new "cells" not being created implies
> you might wish to avoid chopping through discrete splodges of texture in
> the granite pattern. For example, cutting around the bright areas and
> avoiding cutting through any dark patches. I can't think of an easy way
> of doing that using only POV-Ray, although it's conceivable you could
> use the eval_pigment function to chart a route through the bright bits
> without venturing into the dark bits. You could then build a prism
> object to follow that route and use it as an object pigment to create a
> top layer with a transparent hole of the required shape. Lots of work
> though!
>
> Regards,
> Chris B.
I was thinking of maybe applying black hole warps and turbulence to a
more simple and plain pattern. I know I can control the placement of the
black holes, and the turbulence should help it look more grainy.
-Mike
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